Initial commit with a basic character

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Dion committed 2024-01-23 04:15:43 +01:00
commit 9080963600
27 files changed
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tool
extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var skel = $Character/Rig/Skeleton
# Called when the node enters the scene tree for the first time.
func _ready():
var idx_upperarm_l = skel.find_bone("upperarm.l")
var idx_lowerarm_l = skel.find_bone("lowerarm.l")
skel.set_bone_pose(idx_upperarm_l,Transform.IDENTITY.rotated(Vector3.FORWARD,PI/4))
skel.set_bone_pose(idx_lowerarm_l,Transform.IDENTITY.rotated(Vector3.FORWARD,PI/4))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/godot-xr-ik-rig/scenes/PlayerIKRig.gd" type="Script" id=1]
[ext_resource path="res://addons/godot-xr-ik-rig/assets/barbarian_rev1.glb" type="PackedScene" id=2]
[node name="PlayerIKRig" type="Spatial"]
script = ExtResource( 1 )
[node name="Character" parent="." instance=ExtResource( 2 )]
[editable path="Character"]